He cannot give out more information about the lead character yet but this new bit of information must be somehow important if it gets pointed out this way. Speaking with VG247, Devil May Cry 5 producer Matt Walker revealed that Dante’s long wavy hair we see in the trailer might get chopped off. We don’t know yet if this transformation is caused by the passing of time or another cause (like the one we see in Metal Gear Solid 4), however, we are excited to see what this “new Dante” has to offer in terms of character development. Older face, a haunting smile and long hair are his best features, however, that could change throughout the game as its producer reveals.Īfter seeing Kratos mature this year, getting older and wiser in the new God of War, it’s a breath of fresh air seeing Dante, another iconic video game character, doing the same. Melee attacks are unleashed and combos chained together with devastating effectiveness, as Dante hookshots himself between enemies and buildings, rising up in fury and pirouetting down with twin guns blazing.During the Devil May Cry 5 trailer shown at E3 2018, we see Dante riding a bike and he’s much more different than what we were used too. Part DMC, part Bayonetta, Dante's attacks are wildly OTT and violently familiar, yet retain a freshness that ought to be expected with a new creative direction.
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Whether intentional or not, it helpfully ensures the full focus is on the action. The combat is presented raw, with the HUD missing in this build. "They've dragged me into Limbo," Dante notes as the street and buildings transform, adopting a sinister hue as the first wave of demons emerges. "They must have been looking out for you," suggests a mysterious female voice. Walking through a shadowy city street, Dante is eyed by CCTV. And not all of Dante's moves have been worked in yet - the demo features a "small subset".
There'll be more depth in the final version than what we're seeing now, we're told. As Antoniades acknowledges, "the core of any Devil May Cry game is Dante's fluidity and responsiveness" in battle.įirst, a few caveats. Manage cookie settingsīut stung by suggestions that it was creating a Devil May Cry in name and nothing more, the mission in Cologne is, Antoniades says, to "prove it's Devil May Cry in essence".
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And a convincing job it does of it.Īntoniades' staunch defence of his vision is heartening and correct, as a studio with Heavenly Sword and Enslaved on its CV should have no need to justify its fantasy action credentials. This week's Gamescom presentation is striking, therefore, in that it seems to be designed specifically to address and calm these fears. It's really about fear of the unknown as well as change, with Dante's new look seized upon as damning evidence that this cocky Western developer, which couldn't possibly understand the series' Japanese heritage, was snipping away the game's soul along with its hero's floppy platinum locks. To be fair to Devil May Cry fans, there is of course more to it than that. But judging a largely unseen game on the haircut of its protagonist is, well, possibly not the best barometer. Quite the opposite, actually, and we'll get to that shortly. It's not that Ninja Theory doesn't care what fans think. The knee-jerk outrage of change-fearing loyalists was premature, in other words. It's a cohesive world that makes sense when you get your hands on it." "Responding to the haters," Ninja Theory co-founder Tameem Antoniades begins, working himself up to a statement of intent via a wounded chuckle: "We've got our plan and we're not changing it. Nevertheless, his newly recruited hairdresser seems shocked by the ferocity of it. Who knew a dodgy haircut could provoke such an outcry? We now know Capcom itself insisted on Dante's extreme makeover, expecting a reaction.